Kill 50 Necromorphs while they are in Stasis (single player only) Use Quick Heal ten times (single player only) Knock off every Tripod during the Elevator Sequenceĭismember 2,500 Necromorph Limbs (single player only) Survive your first encounter with Stalkers Sever all three tentacles of a Lurker with one Line Gun Primary Fire shot (single player only) Knock down an enemy with Contact Beam Alt-Fire then kill it with Primary Fire before it stands up Kill a Cyst by catching its Mine and throwing it back Although both compliment each other, playing the game with the tech and the way everything flows so fluidly and smoothly is like playing an E3 demo, each play through feels just that damn good.Kill 25 crawling enemies with Stomp (single player only) Motion matching technology to me tho has to be the most impressive thing above even the visuals. But again, there’s many more details that players who’ve not played this game must see for themselves to appreciate. And the dogs too… until the dogs came at me, than all bets were off lol. The level of pain, fear and loss on the faces of NPC’s when you take their life in this game as Ellie or Abbie, man I always felt bad about that. The gore is a visual ummm, I don’t want to say delight, but showcase for depicting how unforgiving that world is. Foliage is phenomenal and doesn’t look like that “cheap” looking video game grass. The level of detail in these models is striking, again, best in class, along with the environments. The Last of Us Part 2 - ND took PS4 to its limits with this game. Has me intrigued to see how GTA6 will deliver in comparison to dynamic events etc. Fantastic character models, hair/facial hair that grows in real-time, awesome cloud system, NPC characters in the world actually eat their food, cut up their □ among other new details being discovered these almost 5 years later, it’s amazing. RDR2 - Masterpiece of a game! In visual details, how this game still looks better than games nowadays (and they don’t even have to be open world) is something else. Add on the chest hair blowing in the wind lol. Dirt in nails, I mean□ I remember capturing a photo of Nate hanging from a ledge in Madagascar and I snapped a pic, zoomed in, and dirt was in his finger nails, that’s just insane detail. Anyone notice the couch pillow in Nate and Elena’s house actually mushes down when she rests her arm on it when she’s talking to Nate about him taking the job? ND delivered with best in class character models, yet again. And the richness of detail packed into the objects in that mansion is superbly detailed. One of my favorite locations was the old lady’s mansion, such a simple mission, yet so fun, intriguing, sad, and intense all at the same time. ND really captured the adventures of Nate, Elena, Sully and Sam in a way that was not just so stunning to look at, but in a way that EVERY new location, be it in a new area of this specific city, town, jungle, mountain range etc all felt truly living, with life. Uncharted 4 - Man, that game still blows me away still to this day. Wish we could get a sequel, Days Gone deserves it! Oh, and the horde of freakers 500 coming at you is insane and a sight to see. I’m sure ya’ll captured some fantastic one’s yourselves. I captured many others, which turned out fantastic. It was of a leaf □ (others were around it) by this train track and the area was wet from the rain. I’m so glad to see Days Gone get some recognition, because it absolutely is a BEAUTIFUL looking game, and in other times, downright incredible, with its snow forming on the ground over time and the storms coming in with the winds blowing the trees is a sight to behold! I remember at one point I was using photo mode and snapped this photo (I swear) using the filters and other effects the shot I captured looked so realistic, it was remarkable.
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